WEAPON MARKET

WEAPON MARKET is a FiveM script by Risk Scripts, compatible with ESX, QBCore and QBox, available for 19.99 EUR as a one-time purchase. It idles at 0.00ms, ships with free lifetime updates and is supported 24/7 through the Risk Scripts Discord.

WEAPON MARKET
Overview

WEAPON MARKET - features, frameworks and installation

yesAvailable in a Bundle  
yesESX, QB & QBox Support
yesBlacklisted Jobs
yesDiscord Integration
yesAutomatic Price Variation
yesShop Closed Notifications
yesOpening Hours
yesWeapon License Requirement (Optional)
yesWeapons Spawn with Ammo (Configurable)
yesWeapons as Items (Optional)
noNo Performance Hogging


DOCUMENTATION

https://youtu.be/Wqm-zMPZkKg


WEAPONMARKET BY RISK SCRIPTS

Enhance your FiveM server’s underground economy with BlackMarket—a powerful, feature-rich script designed for seamless integration into any roleplay environment. Fully compatible with ESX and QBCore, it automatically adapts to provide a secure and immersive trading experience.


KEY FEATURES

🔍 Automatic Framework Detection

No manual setup required—BlackMarket automatically detects ESX or QBCore and configures itself accordingly.

🛒 Extensive Shop Customization

Create multiple shops with customizable categories and items. Choose between fixed or dynamic pricing to match your server's economy.

🔔 Discord Integration

Receive real-time notifications when prices change or new items are added.

🗺 Blips & Markers

Guide players with customizable map icons and markers for easy navigation.

🌍 Multi-Language Support

Easily translate UI texts, notifications, and commands for an international audience.

⚡ Easy Setup & Lightweight

Designed for quick installation without impacting server performance.

🎨 Dynamic UI Adaptation

The market interface automatically adjusts its background based on displayed items, providing a fresh look every visit.

💳 Configurable Payment Methods

Supports various payment options—fully compatible with ESX and QBCore money systems.

📈 Dynamic Pricing

Keep the market active with automatically generated prices within a set range at each server restart.

⏳ Opening Hours & Shop Closed Notifications

Define opening and closing times with automatic player notifications when the market is closed.

🚫 Blacklisted Jobs

Restrict market access for specific jobs (e.g., police, ambulance, sheriff) to maintain a balanced in-game economy.

🔫 Weapon License Requirement (Optional)

Enforce a weapon license requirement before players can purchase firearms.

🎯 Weapons Spawn with Ammo (Configurable)

Decide whether weapons spawn with or without ammunition upon purchase.

🗃 Weapons as Items (Optional)

Enable an item-based weapon system for more flexible inventory management.

Specifications
Technical specifications for WEAPON MARKET
Resource WEAPON MARKET
Frameworks ESX, QBCore and QBox
Price 19.99 EUR, one-time
Licensing Open source and Escrow editions available
Idle performance 0.00ms
Updates Free lifetime updates
Support 24/7 via the Risk Scripts Discord
Documentation Risk Scripts GitBook
Frequently asked questions
Does WEAPON MARKET work with ESX, QBCore and QBox?
WEAPON MARKET is compatible with ESX, QBCore and QBox. The framework is detected at runtime, so the same download works on every supported server without a separate build.
Is WEAPON MARKET open source or Escrow?
Risk Scripts offers WEAPON MARKET as an open-source edition and as an Escrow edition. In both cases the config files, locale files and the HTML/CSS stay editable.
How much does WEAPON MARKET cost?
WEAPON MARKET costs 19.99 EUR as a one-time purchase. It is also included in the Risk Scripts VIP package, a one-time payment that covers the Escrow edition of every current and future release.
Does WEAPON MARKET affect server performance?
WEAPON MARKET idles at 0.00ms and is profiled under real server load, so it runs alongside a full resource stack without measurable frame cost.
What support and updates are included with WEAPON MARKET?
Every Risk Scripts purchase includes free lifetime updates and 24/7 support through the Risk Scripts Discord, answered directly by the developers who wrote the code.

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