WEAPON MARKET
WEAPON MARKET is a FiveM script by Risk Scripts, compatible with ESX, QBCore and QBox, available for 19.99 EUR as a one-time purchase. It idles at 0.00ms, ships with free lifetime updates and is supported 24/7 through the Risk Scripts Discord.
WEAPON MARKET - features, frameworks and installation
| yes | Available in a Bundle |
| yes | ESX, QB & QBox Support |
| yes | Blacklisted Jobs |
| yes | Discord Integration |
| yes | Automatic Price Variation |
| yes | Shop Closed Notifications |
| yes | Opening Hours |
| yes | Weapon License Requirement (Optional) |
| yes | Weapons Spawn with Ammo (Configurable) |
| yes | Weapons as Items (Optional) |
| no | No Performance Hogging |
DOCUMENTATION
https://youtu.be/Wqm-zMPZkKg
WEAPONMARKET BY RISK SCRIPTS
Enhance your FiveM server’s underground economy with BlackMarket—a powerful, feature-rich script designed for seamless integration into any roleplay environment. Fully compatible with ESX and QBCore, it automatically adapts to provide a secure and immersive trading experience.
KEY FEATURES
🔍 Automatic Framework Detection
No manual setup required—BlackMarket automatically detects ESX or QBCore and configures itself accordingly.
🛒 Extensive Shop Customization
Create multiple shops with customizable categories and items. Choose between fixed or dynamic pricing to match your server's economy.
🔔 Discord Integration
Receive real-time notifications when prices change or new items are added.
🗺 Blips & Markers
Guide players with customizable map icons and markers for easy navigation.
🌍 Multi-Language Support
Easily translate UI texts, notifications, and commands for an international audience.
⚡ Easy Setup & Lightweight
Designed for quick installation without impacting server performance.
🎨 Dynamic UI Adaptation
The market interface automatically adjusts its background based on displayed items, providing a fresh look every visit.
💳 Configurable Payment Methods
Supports various payment options—fully compatible with ESX and QBCore money systems.
📈 Dynamic Pricing
Keep the market active with automatically generated prices within a set range at each server restart.
⏳ Opening Hours & Shop Closed Notifications
Define opening and closing times with automatic player notifications when the market is closed.
🚫 Blacklisted Jobs
Restrict market access for specific jobs (e.g., police, ambulance, sheriff) to maintain a balanced in-game economy.
🔫 Weapon License Requirement (Optional)
Enforce a weapon license requirement before players can purchase firearms.
🎯 Weapons Spawn with Ammo (Configurable)
Decide whether weapons spawn with or without ammunition upon purchase.
🗃 Weapons as Items (Optional)
Enable an item-based weapon system for more flexible inventory management.
| Resource | WEAPON MARKET |
|---|---|
| Frameworks | ESX, QBCore and QBox |
| Price | 19.99 EUR, one-time |
| Licensing | Open source and Escrow editions available |
| Idle performance | 0.00ms |
| Updates | Free lifetime updates |
| Support | 24/7 via the Risk Scripts Discord |
| Documentation | Risk Scripts GitBook |
- Does WEAPON MARKET work with ESX, QBCore and QBox?
- WEAPON MARKET is compatible with ESX, QBCore and QBox. The framework is detected at runtime, so the same download works on every supported server without a separate build.
- Is WEAPON MARKET open source or Escrow?
- Risk Scripts offers WEAPON MARKET as an open-source edition and as an Escrow edition. In both cases the config files, locale files and the HTML/CSS stay editable.
- How much does WEAPON MARKET cost?
- WEAPON MARKET costs 19.99 EUR as a one-time purchase. It is also included in the Risk Scripts VIP package, a one-time payment that covers the Escrow edition of every current and future release.
- Does WEAPON MARKET affect server performance?
- WEAPON MARKET idles at 0.00ms and is profiled under real server load, so it runs alongside a full resource stack without measurable frame cost.
- What support and updates are included with WEAPON MARKET?
- Every Risk Scripts purchase includes free lifetime updates and 24/7 support through the Risk Scripts Discord, answered directly by the developers who wrote the code.